intfiction.info Report : Visit Site


  • Server:nginx...
    X-Powered-By:PHP/5.3.3

    The main IP address: 91.195.61.245,Your server Russian Federation,Kotel'niki ISP:Ugresha Network Ltd.  TLD:info CountryCode:RU

    The description :subscribe in a rss 20 jun sizes for adventure items i’ve been writing a text adventure creator that uses the old system where the script has a list of adverts, nouns, messages, objects etc. i need to...

    This report updates in 23-Jun-2018

Created Date:2009-10-11

Technical data of the intfiction.info


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host intfiction.info. Currently, hosted in Russian Federation and its service provider is Ugresha Network Ltd. .

Latitude: 55.635459899902
Longitude: 37.844501495361
Country: Russian Federation (RU)
City: Kotel'niki
Region: Moskva
ISP: Ugresha Network Ltd.

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called nginx containing the details of what the browser wants and will accept back from the web server.

X-Powered-By:PHP/5.3.3
Transfer-Encoding:chunked
Expires:Tue, 24 Jul 2018 13:47:57 GMT
Server:nginx
Connection:keep-alive
Content-Encoding:gzip
Cache-Control:max-age=2678400
Date:Sat, 23 Jun 2018 13:47:57 GMT
Content-Type:text/html; charset=UTF-8
X-Pingback:http://www.intfiction.info/xmlrpc.php

DNS

soa:www.intfiction.info. root.www.intfiction.info. 2018050600 10800 3600 604800 3600
ns:ns2.intfiction.info.
ns1.intfiction.info.
ipv4:IP:91.195.61.245
ASN:43595
OWNER:UGRESHA-NET-AS, RU
Country:RU

HtmlToText

subscribe in a rss 20 jun sizes for adventure items i’ve been writing a text adventure creator that uses the old system where the script has a list of adverts, nouns, messages, objects etc. i need to define has much space is needed for items, for example dim objects (100) as string. which puts a limit of how many objects the adventure can have. what i’ve like to know if how many rooms and objects are used in adventures these days on average? – regards brian . comments (12) 20 jun 3 skulls rpg hi, has anybody ever played the full version of 3 skulls rpg, which you buy on the website, legendarytales.com? brian no comments 20 jun what i like and hate in adventures i started playing text adventures back in the 1980′s when scott adams started to write adventures. i have seen good and bad adventures over the years. this might help adventure writers. i hate mazes. when i get stuck in a maze my interest in the adventure starts to fall. to me mazes are boring as the scenery does not change and going in a certain direction can lead you back to the same location. i like adventures that help the player such as offering built in hints. some adventure companies use to sell the player hints which i feel is wrong. its a good thing you can freely get hints on the internet for most games. being stuck in an adventure after only going to a few room feels like i have wasted my money as if i don’t solve the problem then i’m never going to see that rest of the adventure i paid for. i hate adventures that give more work to the player such as a sheet of paper lying on the ground and you type in read paper or examine paper. you might get a response like "you have to pick it up first" or "there are words on the paper". what would be more helpful if the response you got back was. "you pick up the paper and read it, the paper tells you that there is a $100 award for catching the unicorn". i like adventures with a lot of description that feels like you are reading from a book. that’s one thing i liked about the infocom adventures which made them entertaining. also you could move an object and the description changes. i hate adventures that have bugs such as the player being able to pick up a house or having a down direction as one of the direction i can go to when i’m standing on the road. the writer should test the adventure more before selling or giving it to the public. i hate adventures that seem to be written for the super intelligent sherlock holmes type player. they are too difficult to play for the average player. if i have looked under everything and still have not found the key then i don’t expect the key to full out of a bar of soap that i need to break apart. or the writer thinks the player knows what chemicals to mix to create gun powder or some other chemical reaction. i hate adventures that have become impossible to win as you have done something wrong but you are not told that because of your actions its now impossible to win the adventure so you continue to play the adventure thinking that its still possible to win. the adventure writer should tell the player this. i like realism in adventures. if i have crashed an expensive plane then i don’t expect my officer to say "sorry to learn of your plane crash, here is another plane for you to fly". i expect my officer to be angry with me for crashing the plane and maybe tell me to study the plane manual before he lets me have another plane to fly. i like sound to be used in adventures to provide clues. for example "you hear something rattle inside he suitcase when you pick it up.", "you hear footsteps in the next room". i like adventures that offer the player a chance to continue from where he was before he got killed so you don’t have to start playing the adventure from the start. i don’t always remember to save the adventure in stages. i like adventures that awards the player for his effects. i hate adventure that mislead the player. for example nothing is found in a locked box after you have finally found the key or an unusual object is found in the room making you think that it plays a part in solving the adventure when it doesn’t. you find a key but it does not unlock anything in the adventure. i hate adventures that lack good responses such as being told that there is nothing unusual about the box when you examine it. a more descriptive message would be more entertaining. i like some clues to be easy so that you feel you are making progress in the adventure such as finding a cleaning cloth and a dusty box in the room. cleaning the box reveals writing on the box needed to help solve the adventure. some clues can be more difficult but they don’t all need to be difficult. i like helpful suggestions as if you have a partner with you on the adventure such as "that hill looks too dangerous to climb unless you have suitable climbing boots". – regards brian comments (5) 20 jun a lack of adventure type games being sold i suspect that there are no text only adventures being sold these days like zork etc but i heard that scott adams was working on a new adventure. most of the games that claim to be adventures are just games that have you finding hidden objects in different rooms. not much has been created since myst was released. if there are any good commercial adventure games then please let me know or give me a link i can go to. – regards brian comments (10) 20 jun calculation based math/statistics related games in inform 7 (?) hi guys, sorry if i sound stupid, but i am totally new to if, but really fascinated by it. . i have a question: is it possible to make a game that includes calculations, say, puzzles that involve calculations? i am thinking of making math/statistics related games using inform 7 but not like the ‘abstract’ kind of questions that you see in the textbooks. more like a math/statistics related problem that is embedded in a story (using all the if structures like rooms etc), and which can be solved by inputting text and numbers. thanks amer comments (5) 20 jun looking for if author of halloweve from the if archive hello, i’m new to inform, and downloaded a bunch of if games from the archive, mostly sources to see how things are done, but also compiled games. i came across halloweve, a z-code game, and played it. and got frustrated. i finished it, and wrote up some critiques for the author, listed in the about text as michael wayne phipps jr. so, is mr. phipps around? or is there another way to get comments to the submitters of games on the archive? thank you, tom a. trying to write an inform game based on harry potter. just from corridors between towers, and towers, i could have about 150 empty rooms in hogwarts castle. when i figured that out, i decided there had to be a better way. comments (5) 20 jun how does inform get around this problem? lets take an example where you were writing an adventure where the player had to collect three gold coins to complete the adventure. if the player typed get coin then would inform know which coin the player is referring to? maybe inform just checks to see if there is a gold coin in the current room. if the player is carrying the first coin and wants to pick up another coin with the command ‘get coin’ then would inform do an inventory and tell the player that he already has a coin making it impossible to pickup another coin? if the player has more than one coin and types ‘drop coin’ then would inform drop all the coins and if inform dropped one of the coins how does it know which coin to drop? if there are more than one coin in the room and the player types ‘get coin’ then does inform get both coins and if it got one of the coins then how does inform know which coin to get? when doing an inventory is each coin listed or are the coins listed as a collection? eg ‘you have gold coins’ if you have more than one coin in the room and typed ‘examine coin’ then does inform give a description of a single coin or groups the coins together in its description? eg the coins a

URL analysis for intfiction.info


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http://www.intfiction.info/what-i-like-and-hate-in-adventures-45#comments
http://www.intfiction.info/how-does-inform-get-around-this-problem-37
http://www.intfiction.info/2011/09
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http://www.intfiction.info/2011/11

Whois Information


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Domain Name: INTFICTION.INFO
Registry Domain ID: D30353056-LRMS
Registrar WHOIS Server:
Registrar URL: http://www.godaddy.com
Updated Date: 2016-11-14T07:11:32Z
Creation Date: 2009-11-10T17:18:31Z
Registry Expiry Date: 2018-11-10T17:18:31Z
Registrar Registration Expiration Date:
Registrar: GoDaddy.com, LLC
Registrar IANA ID: 146
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Reseller:
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Registry Registrant ID: C77158007-LRMS
Registrant Name: Vladimir Melnikoff
Registrant Organization:
Registrant Street: Terekhov bulvar, 2
Registrant City: Moscow
Registrant State/Province:
Registrant Postal Code: 334013
Registrant Country: RU
Registrant Phone: +7.4954439418
Registrant Phone Ext:
Registrant Fax:
Registrant Fax Ext:
Registrant Email: [email protected]
Registry Admin ID: C77158016-LRMS
Admin Name: Vladimir Melnikoff
Admin Organization:
Admin Street: Terekhov bulvar, 2
Admin City: Moscow
Admin State/Province:
Admin Postal Code: 334013
Admin Country: RU
Admin Phone: +7.4954439418
Admin Phone Ext:
Admin Fax:
Admin Fax Ext:
Admin Email: [email protected]
Registry Tech ID: C77158010-LRMS
Tech Name: Vladimir Melnikoff
Tech Organization:
Tech Street: Terekhov bulvar, 2
Tech City: Moscow
Tech State/Province:
Tech Postal Code: 334013
Tech Country: RU
Tech Phone: +7.4954439418
Tech Phone Ext:
Tech Fax:
Tech Fax Ext:
Tech Email: [email protected]
Registry Billing ID: C77158019-LRMS
Billing Name: Vladimir Melnikoff
Billing Organization:
Billing Street: Terekhov bulvar, 2
Billing City: Moscow
Billing State/Province:
Billing Postal Code: 334013
Billing Country: RU
Billing Phone: +7.4954439418
Billing Phone Ext:
Billing Fax:
Billing Fax Ext:
Billing Email: [email protected]
Name Server: NS1.4-DOS.INFO
Name Server: NS2.4-DOS.INFO
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2017-09-30T14:21:10Z <<<

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  REFERRER http://whois.afilias.info

  REGISTRAR Afilias Global Registry Services

SERVERS

  SERVER info.whois-servers.net

  ARGS intfiction.info

  PORT 43

  TYPE domain

DOMAIN

  NAME intfiction.info

  HANDLE D30353056-LRMS

  CREATED 2009-10-11

STATUS
clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
clientRenewProhibited https://icann.org/epp#clientRenewProhibited
clientTransferProhibited https://icann.org/epp#clientTransferProhibited
clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited

NSERVER

  NS1.4-DOS.INFO 95.169.185.14

  NS2.4-DOS.INFO 95.169.185.14

OWNER

  HANDLE C77158007-LRMS

  NAME Vladimir Melnikoff

ADDRESS

STREET
Terekhov bulvar, 2

  CITY Moscow

  PCODE 334013

  COUNTRY RU

  PHONE +7.4954439418

  EMAIL [email protected]

ADMIN

  HANDLE C77158016-LRMS

  NAME Vladimir Melnikoff

ADDRESS

STREET
Terekhov bulvar, 2

  CITY Moscow

  PCODE 334013

  COUNTRY RU

  PHONE +7.4954439418

  EMAIL [email protected]

TECH

  HANDLE C77158010-LRMS

  NAME Vladimir Melnikoff

ADDRESS

STREET
Terekhov bulvar, 2

  CITY Moscow

  PCODE 334013

  COUNTRY RU

  PHONE +7.4954439418

  EMAIL [email protected]

BILLING

  HANDLE C77158019-LRMS

  NAME Vladimir Melnikoff

ADDRESS

STREET
Terekhov bulvar, 2

  CITY Moscow

  PCODE 334013

  COUNTRY RU

  PHONE +7.4954439418

  EMAIL [email protected]

  REGISTERED yes

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